
Snow White
I worked in the Art Department as VFX Art Dirctor on this show. Tasks included set layouts, & VFX extensions.
Castle Environment
Here’s a basic model for to show the village set and VFX extension.
Snow White - Mine
The mine I helped design alongside an Art Director. All the props were built by another 3D Artist. Built using Maya and ZBrush. Rendered in Unreal 5
Boz Pity
The crash site from Episode 2. Built and rendered using Maya
The Caves on Boz Pity
Here I built the caves entirley in Unreal 5. This is great for showing fly throughs using a gamepad of VR headset, to give the sense os scale.
Council Chambers
Here I helped visualise the Counsil chambers on Coruscant. A lot of work went into the Rosco backing to get the best layout of Coruscant through the windows. I used Twinmotion to creat this images. Again this was to utilize the VR headset.
Olega
These visuals are of the Olega. I rebuilt the set in maya and added the VFX set extentions in Blue and Green. The set could be then viewed using the VR headset in Twinmotion.
O Heran Ruins
These visuals are of the O Heran Ruins. Using the old set build of Olega which was filmed first then repurposed for this set.